var xtarget=10;
var ytarget=10;
var xincrement=10;
var yincrement=10;
window.onload = winonload;
//----- if not go to
//-----------		If the user is running IE4, do the cool DHTML thing.
function winonload(){
    ua=navigator.userAgent;
    v=navigator.appVersion.substring(0,1);
    if ((ua.lastIndexOf("MSIE")!=-1) && (v!='1') && (v!='2') && (v!='3')) {
		setlights();
		lightsweep();
    }
}

//-----------		create the light collection
function setlights(){
	flttgt.filters[0].clear();
	flttgt.filters[0].addcone(0,0,5,100,100,255,255,153,40,10);
	flttgt.filters[0].addcone(0,400,5,100,100,255,153,153,40,10);
	flttgt.filters[0].addcone(350,400,5,100,100,100,255,153,40,10);
	flttgt.filters[0].addcone(350,0,5,100,100,100,255,153,40,10);
}

//-----------		sweep the lights across the image 
function lightsweep(){

	xtarget += xincrement;
	ytarget += yincrement;
	
	flttgt.filters[0].movelight(0,xtarget,ytarget,5,1);
	flttgt.filters[0].movelight(1,xtarget,ytarget,5,1);
	flttgt.filters[0].movelight(2,xtarget,ytarget,5,1);
	flttgt.filters[0].movelight(3,xtarget,ytarget,5,1);
	
	if(( xtarget > 470) || (xtarget < 1 )){
		xincrement *= -1;
	}

	if(( ytarget > 650) || (ytarget < 1 )){
		yincrement *= -1;
	}	
	
	timer = setTimeout("lightsweep()", 1)
}


